

I can understand the fear of "If an end user downloads a tileset mod that breaks my cutscene camera he could downvote my module." but given the nature of overrides I think it's a non-issue.

Similarly, the consequences of that are my problem, not yours. This is different from builders using override, which is frowned upon because it interferes with the client's experience in other modules, other builder's work, etc and a hak is a better solution.Īs an occasional override user (and avid patch hak user), if you disabled overrides on your module the first thing I would do would be to open it up in the toolset and uncheck that box. Given that you have to actively choose to have overrides, it seems that the onus of compatibility is on the end user, not the builder. Once I delete them again, it works again.Overrides are, by definition, a client side choice to subjectively improve on the graphics/UI/sounds/etc of the game. And if I start another new campaign without deleting those files first, my game crashes in the character creator/selector. Everytime I start a new module, the game apparently created three files in my documents\neverwinter nights\database folder.

Though I have one question: What's with the prc_ocfix? Is it needed for all three original campaigns, only the NWN campaign (but not SoU and HotU) or is it not needed at all?Įdit: I have a confusing issue. Once I deletes those three files, it now works. the game crahsed on character creation and selection. In my case I only purged the files from erf, hak and tlk, but forgot to delete the files out of database and as a result. When you install the PrC EE pack, make sure you do not have any files of the original PrC Pack (for old NWN) in your folders from prior experiments. but might still help someone else, so why not. Just a little heads-up that probably doesn't need saying. First off: Thank you for your efforts in bringing the PrC to the Enhanced Edition Plok.
